	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Stygian Stymie


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 1 1 1 10

	// howMany, transparency (0.0 to 1.0), minSpeed, maxSpeed, minSize, maxSize
//Clouds 10 0.99 1 1 70 170


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
Asteroids 15 coal 0.1 0.1 1 .5 1

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//StarField 300 star1 7 18 270

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
Background IceAsteroids 1

CreateSprite asteroidcoalbig 0 0 size 100 speed 0 0 rotation 0 0 color 1 1 1 1.0

CreateSprite blackasteroid2 60 40 size 20 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite blackasteroid2 70 0 size 40 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite blackasteroid2 60 -40 size 30 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite blackasteroid2 -60 40 size 20 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite blackasteroid2 -70 0 size 40 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite blackasteroid2 -60 -40 size 30 speed 0 0 rotation 0 0 color 1 1 1 1.0

CreateSprite cloud01 0 -5 size 350 speed 0 0 rotation 0 5 color .25 .5 1 1.0

// %imageName, %speed, %red, %green, %blue, %alpha, "doesJiggle"
darklevel


// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 15
BonusNormalInterval 10

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4000

music 2